Hello, I am having an issue with a couple scenes I've built in Unreal where the scene works fine and as expected when in Live Sync mode with Aximmetry. However, as soon as I cook the content and try to use the .uproject in Cooked mode, I get unexpected results such as missing meshes and textures. Does anybody have experience with this?
I've gone through this article on working with Unreal multiple times: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#interactive-editing
And I still can't figure it out. I'm hoping its just a checkbox or something simple that I've overlooked, and that I don't have to rebuild an entire scene...each one of these has taken several days and they were working at one point. I have not been able to pin down any specific change that breaks the cooked version but keeps the live sync version working as it should. Any help it greatly appreciated.
Hi,
Can you copy-paste the error message if there is any? And a screenshot of the missing texture within the scene and a screenshot of its material asset could also help a lot.
Like if it happens with Unreal's water plugin, then you could try doing this: https://my.aximmetry.com/post/1421-water-mesh-actor-issue (this is a specific Unreal bug related to Unreal's water plugin and its shader, which similarly makes it only work in Live Sync mode)
Warmest regards,