Issues with Cooked vs Live Sync (Water in Aximmetry)

 

Hello, I have multiple levels in my unreal scene. One of them is a beach level, and if I run the project as live sync in Aximmetry, it shows the beach as it should. However, when I run the project in Cooked mode, the water is not there, and looks like a desert! The sand and everything else is still there, just no water.

Also, my level-change blueprint always shows in the cooked version even when I set it outside the boundaries and check the box next to actor hidden in game of my level, but it does not show up in the live sync. Does anybody know why these things happen, or possibly have a solution? Thank you.

   norriss

 
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norriss
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Bump. Does anybody have any tips or have you seen this before?

 
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Ahmed@Aximmetry
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Hello,

This seems to be a common issue with the Unreal Water plugin. Water is a new experimental plugin from Unreal.
You could try deleting the water and adding it again. Also, make sure that you do not move the water actor. And use the latest Aximmetry and Unreal Editor for Aximmetry.

It is possible to make it work:


Concerning the second issue, I didn't get what you're saying exactly. Can you elaborate further on the issue and send us a screenshot of your Blueprint?

Best regards,



 
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gunawansy
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it has issue with collision. try custom water instead.

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