inverted camera input

 

Hello everybody and thanks in advance.
When I connect my webcam through aximmetry it returns it upside down. Would anyone know why this happens?
It happens to me too and I don't know if it's related to this. In the Common_Studio folder I can't find the file "TrackedCam_Unreal_Prev_3-Cam.xcomp" I only get the file "TrackedCam_Unreal_Prev_3-Cam_3-Billboard.xcomp". I have reinstalled the program and I cannot see the file.
I also can't get the LiveLinkXr plugin to recognize HTC VIVE controllers. If it is true that I can move the camera from the Aximmetry but the Tilt movement does it the other way around and I can't move within the scene either.

Any suggestions to fix these problems would be greatly appreciated, thanks.

   Elzhenm

 
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Eifert@Aximmetry
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Hi,

TrackedCam_Unreal_Prev_3-Cam.xcomp have been removed, use TrackedCam_Unreal_Prev_3-Cam_3-Billboard.xcomp instead. It can do the same and more.

Does the flipped webcam video also happen with other software? If not, can you share the type of web camera?
Alternatively, you can edit the camera compound and add a module to flip the camera's video.

At once, only Aximmetry can read the HTC's tracking, so Unreal plugins can not use it.
If the camera is tilting the opposite way in Aximmetry compared to the real world, then you probably need to adjust the Delta Head Transf:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/experimenting-with-htc-vive-camera-tracking-using-unreal-scene/#calibrating-the-tracker-position 

Warmest regards,