Hello,
UE crashes every time I try upload a project or even UE itself.
The last report I got was:
I've tried re-installing both Aximmetry and UE witgh no luck, problem remains. Also tried updating Windows, updating Nvidia Graphics card.. tried everything!
Just to point out that other projects faces the same issue, meaning some I can enter but they crash samely after few minutes.
Please help, have no idea what to do!
Thanks guys!
Quick update: Just went to th deafultengine.ini and disabled the ray tracing and SkinCach. Then I re-installed the UE, and it seems to be uploading the fikle, however I can't cook it.. I'm reciving this message:
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Error: Errors compiling global shader FTonemapCS :
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): LogShaderCompilers: Display: /Engine/Private/ACES.ush(245,4-16): error X3017: cannot convert from 'float[4]' to 'float'
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Warning:
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): Script Stack (0 frames):
UATHelper: Cooking (Windows (64-bit)):
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Fatal error: [File:E:/Build2/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 6109]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Failed to compile global shader FTonemapCS . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Errors compiling global shader FTonemapCS :
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:E:/Build2/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 6109]
PackagingResults: Error: Failed to compile global shader FTonemapCS . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
PackagingResults: Error: end: stack for UAT
UATHelper: Cooking (Windows (64-bit)): Took 221.7367199s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Cooking (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Cooking (Windows (64-bit)): (see C:\Users\yakut\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Aximmetry+DE+UnrealEngine\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED