AR tracked camera (AR Overlay input missing)

 

Hello. 

Is there any way to render the unreal elements and  the aximmetry elements combined in AR?

(There is no AR Overlay input node as like in the other cameras)


   Blackfish Studio

 
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Ahmed@Aximmetry
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Hello,

You can use the TrackedCam_Unreal_Prev_3-Cam_3-Billboard. The AR Overlay pin you are looking for is available there.

Another possible option is using the Blender module to combine both renders from the two engines.

Read more on how to import 3d models here.

Also, here is a guide on how to use Shaders in Aximmetry, here.

Also, If you want to have direct control over the AR objects in Unreal while using Aximmetry, then follow one of our tutorials on passing information from Aximmetry to Unreal: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/passing-transformation-from-the-unreal-scene/

 
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Blackfish Studio
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Hello Ahmed. Thank you for your comment. 

Just one thing though; if I use the unreal tracked cam, I will have to use billboards for the real world image. But iv been wanting to achieve quite the opposite, which is rendering specific labeld elements in unreal, along with elements from aximmetry on top of a real world image. Is that possible ? 

Thank you.

 
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Ahmed@Aximmetry
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Hello,

Your real-world image is going to be stationary? If that's the case then you should use the VirtualCam_Unreal compound.

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