I apologize if I've missed this in the training documents, but can anybody tell me if its possible to affect instanced materials in Aximmetry? For example, I have a screen that has a boarder on it. I want to change the boarder color inside of Aximmetry, without opening the project up in Unreal. Or I have a plane with an image on it and I want to swap out images during a show. Is this possible? Thank you.
Instance Materials
Comments
TwentyStudios
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It doesn’t have to be in the level blueprint, but it’s probably easiest to put it there.
norriss
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Is there a tutorial on this? I'm not able to find the proper nodes to plug in to the "Get Aximmetry Color" node.
Eifert@Aximmetry
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Hi Norriss,
There are several tutorials and documenation on sending information from Aximmetry to Unreal:
Like:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#passing-data-from-aximmetry-to-unreal
Or:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/setting-up-a-virtual-screen-in-the-unreal-scene/
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/passing-transformation-from-the-unreal-scene/
Warmest regards,
Yes, you can control everything you can control though blueprints in UE4 from Aximmetry. The blueprint components for this all start with GetAximmetry…. To move an object you use GetAximmetryTransform. To change a parameter you would likely use GetAximmetryScalar. To send video to a screen use GetAximmetryVideo.