Hey,
This is Vamsi ,can anyone help me out with data linking in unreal which is similar to text linking being done through "Get Aximmetry Text" in Level Blueprint and later can be updated through any .txt/.xml file as in following link
https://my.aximmetry.com/post/21-get-data-from-execl-and-xml-files
Is there a way to do the same with 2D/3D objects so that we can dynamically change the objects through .txt/.xml file.
Hi,
For 2D, you can use the "Get Aximmetry Video" to change the texture and "Get Aximmetry Transformation" to change its position, rotation, and scale. Like in this documentation: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/setting-up-a-virtual-screen-in-the-unreal-scene/
For 3D, you can modify a model's mesh in Unreal at runtime, but it is quite complicated. You might want to just switch between models or change the model's scale, or make a custom material (shader) in Unreal that displaces the mesh of the model.
It really depends on what you want to achieve.
Warmest regards,