Hello! I have a situation!
I'm working on modeling a studio in Cinema 4D!
I only use basic materials and lights from the Cinema. I set reflection and color on materials! On some objects I also add textures that I place with UVW Mapping on objects! So nothing complicated! Export in .dae format, collada 1.5!
The fun begins when I put the studio in Aximmetry! Here the objects have no reflection!
Can anyone tell me how I can export correctly from Cinema 4D so that I have reflections in the wonderful Aximmetry? I watched some tutorials but they are for 3D Max, and Cinema 4D is "a little" different!
Reflections in Cinema 4D are raytraced, so it’s a completely different method compared to real-time rendering in Aximmetry. Real-time 3D rendering uses all sorts of tricks to generate reflections, like reflection captures and planar reflections. You need to set that up manually in Aximmetry. These instructions should be useful regardless of where your 3D scene was originally created: https://aximmetry.com/learn/tutorials/a-complete-studio-scene/complete-studio-scene-06-reflections/