Hi Folks.
I'm trying to automagically generate a certain number of 'Cards' and arrange them in 3D in a grid like style.
This works quite well with instancing nodes and a basic Dupliator script I hacked together.
Now I want to shift the UV Coordinates on each Card so that every instance uses a different area of the incoming Texture which looks like this:
I tried various approaches but couldn't find a way to 'Instance' a shift of UV Coordinates.
Given all the cool features of Aximmetry I sense that it should be possible and that I just haven't found the right solution yet.
Any help would be much appreciated.
Cheers & all the best.
(BTW....would be cool if one could upload .zip files, so I could share my xcomp and script...:-))
PS: Using a ShaderArray as described in one of the instancing tutorials is no option, since it maxes out at 8 shaders.
In our case we're facing somewhat between 12 and 36 Cards/Textures though....