hello,It is only valid between 0 and 2?
How to improve the virtualization(confusion) effect?
hello,It is only valid between 0 and 2?
How to improve the virtualization(confusion) effect?
Just changing the aperture to the lowest possible number in PostProcessVolume should be enough. If it still doesn’t work, maybe the CineCam actor uses another Filmback setting? I think it can cause issues in Aximmetry if you change that though.
Why not just move the camera further away in Aximmetry and zoom in to get the same FOV but a shallower depth of field?
@Lee555: I think this is just a matter of camera placement and zoom (FOV) settings of your camera in Aximmetry. The virtual camera behaves as a real camera, with physically based values (except that aperture doesn’t affect light intake). This means that with a wide FOV there is a limit to how much you can defocus the background, just like with a regular camera. I have no problem getting the background to blur out completely, using the correct camera placement and FOV.
Hi,
Min FStop and Max FStop act as clamp values for the Current Aperture. In other words, you can not set a lower value for the Current Aperture than Min FStop and you can not set a higher value for the Current Aperture than Max FStop. (Even though in the Unreal editor you can change to higher and lower values)
You should change the Current Aperture if you want to change the strength of the focus.
And if the Current Aperture is less or more than Min FStop and Max FStop, then adjust them.
Here is the difference between Aperture and Focus Distance: (first changing Aperture and then Focus Distance)
Also, It seems the PostProcessVolume's aperture settings work abnormally, so I wouldn't recommend using that.
You can find more on the aperture and focus settings here in the Unreal documentation: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/PostProcessEffects/DepthOfField/CinematicDOFMethods/
Note that Unreal has a separate depth of field post-process settings that work differently than CineCamera focus.
Warmest regards,
What do you mean? You don’t get smooth depth of field transitions? Works fine for use, unless we’re using the DLSS plug-in. That definitely makes DOF look worse, but that happens without Aximmetry as well.