BLUR PREVIEW THROUGH CAMERA

 

PREVIEW IS GETTING BLURRY THROUGH CAMERA BUT WHEN I SCALED THE STATIC MESHES EVERYTHING IS FINE, EVEN I CHECKED WITH OTHER FILES WITH LARGER SCALES EVERYTHING WORKS FINE. MEANT TO SAY THE BLURRED PREVIEW WAS MADE IN CENTIMETERS AND WHEN THE LARGER FILES WHICH ARE MADE IN FEET IN 3D SOFTWARES ARE WORKING FINE.

   kushal

 
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TwentyStudios
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If you’re scene isn’t done in the correct scale, depth of field in the virtual camera won’t work as expected. UE4 uses centimeters as its scene unit. 

Depending on the virtual camera field of view you might still need to adjust the camera focus as well. Look it up in the Aximmetry documentation.