Billboard not blured when adjusting the focus distance

 

Hi, guys i'm testing the virtual production with Aximmetry now.

I'm using a MixedCam_Unreal_Cam and try to make a effect of adjusting the focus distance.

But in this project, i found that when i change the focus distance, everything has been blured directly except the person on billboard...


In the other project which has the same node system like this project, the billboard blured correct..

So, i guess i did something wrong in unreal engine project settings? 

How can i fix this problem?    THX all.



   pancras

 
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pancras
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As can be seen, everything has been blured except the person...

 
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DeataProduction
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That's intended behavior, by default the billboard material has a switch called "Render after DOF" which means that the billboard is only rendered after the depth of field pass.

If you want your billboard to be blurred you need to disable that option.

 
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Ahmed@Aximmetry
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Hello, 

The billboard is not affected by the depth of field effect due to limitations in the Unreal Engine.

Translucent objects - like the billboard - are rendered after the DOF blur is applied to the scene, so these objects are not blurred. There is an option to render translucent objects before the DOF is applied by disabling "Render after DOF". This blurs the billboard, however, it leads to severe rendering artifacts (especially at the edges) because the depth information written by the billboard is not accurate enough for a good quality DOF calculation. For this reason, applying DOF to the billboard is not supported.

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