We've recently noticed that Aximmetry reporting usage of around 65% GPU and around 70%+ CPU load, when Windows task manager CPU and GPU usage seems to be only around 15-20%.We are using a RTX 3090 GPU and AMD Ryzen 5950x CPU clocked to 4300 MHz.
Is Aximmetry not using multiple threads?
Lately we've been using some new UE4 environments with Aximmetry that are very well optimized and perform well, that is until we connect multiple videos (3+) from Aximmetry to the environment virtual screens.We found that connecting the videos causes big CPU performance spikes (from around 40% stable to 68% with spikes to 80%+ every couple seconds) and as the CPU performance spikes, the fps drops from 25fps to below 20fps.We're also encountering the same CPU performance issue when trying to send NDI from aximmetry.
Any help as to how to improve this performance problem would be greatly appreciated.
Thanks.
Try using a different codec for the videos and make sure that your videos are the same frame rate as your project settings. It could even be a slow disk issue, so try enabling buffering for the videos and see if that helps.