LogAximmetry: Display: Installing plugins...
LogAximmetry: Display: Installing Smartsuit...
LogAximmetry: Display: UnrealBuildTool: Parsing headers for UE4GamePlugin
LogAximmetry: Display: UnrealBuildTool: Running UnrealHeaderTool UE4GamePlugin "C:\Program Files\Epic Games\UE_4.27\Engine\Intermediate\Build\Win64\UE4GamePlugin\Development\UE4GamePlugin.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\Unr
ealBuildTool\Log_UHT.txt"
LogAximmetry: Display: UnrealBuildTool: LogInit: Display: Loading text-based GConfig....
LogAximmetry: Display: UnrealBuildTool: Reflection code generated for UE4GamePlugin in 3.5048969 seconds
LogAximmetry: Display: UnrealBuildTool: Building UE4GamePlugin...
LogAximmetry: Display: UnrealBuildTool: Using Visual Studio 2019 14.29.30040 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30037) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
LogAximmetry: Display: UnrealBuildTool: Building 7 actions with 16 processes...
LogAximmetry: Display: UnrealBuildTool: [1/7] Module.Smartsuit.gen.cpp
LogAximmetry: Display: UnrealBuildTool: [2/7] Module.Smartsuit.cpp
LogAximmetry: Display: UnrealBuildTool: C:/Program Files/Epic Games/UE_4.27/Engine/Plugins/Marketplace/Smartsuit/Source/Smartsuit/Private/SmartsuitBlueprintLibrary.cpp(140): warning C4996: 'USkeletalMesh::RefSkeleton': Please do not access this member directly; use USkeletalMesh::GetRefSkeleton() or USkeletalMesh::SetRefSkeleton(). Please update your code
to the new API before upgrading to the next release, otherwise your project will no longer compile.
LogAximmetry: Display: UnrealBuildTool: C:/Program Files/Epic Games/UE_4.27/Engine/Plugins/Marketplace/Smartsuit/Source/Smartsuit/Private/SmartsuitBlueprintLibrary.cpp(159): warning C4996: 'USkeletalMesh::RefSkeleton': Please do not access this member directly; use USkeletalMesh::GetRefSkeleton() or USkeletalMesh::SetRefSkeleton(). Please update your code
to the new API before upgrading to the next release, otherwise your project will no longer compile.
LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Marketplace\Smartsuit\Source\Smartsuit\Private\VirtualProductionSource.cpp(38) : warning C4701: ʹ???˿???δ??ʼ???ľֲ???????RokokoPort??
LogAximmetry: Display: UnrealBuildTool: [3/7] UE4-Smartsuit.lib
LogAximmetry: Display: UnrealBuildTool: ???ڴ????? C:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Marketplace\Smartsuit\Intermediate\Build\Win64\UE4\Development\Smartsuit\UE4-Smartsuit.lib ?Ͷ??? C:\Program Files\Epic Games\UE_4.27\Engine\Plugins\Marketplace\Smartsuit\Intermediate\Build\Win64\UE4\Development\Smartsuit\UE4-Smartsuit.exp
LogSlate: Took 0.000280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf' (144K)
LogAximmetry: Display: UnrealBuildTool: [4/7] Module.AnimGraphRuntime.cpp
LogAximmetry: Display: UnrealBuildTool: C:\Program Files\Epic Games\UE_4.27\Engine\Source\ThirdParty\Eigen\Eigen\src/Core/util/Memory.h(73): error C4834: ???????? "nodiscard" ???Եĺ????ķ???ֵ
LogAximmetry: Error: Could not build Smartsuit. This plugin will not be installed. (UnrealBuildTool exited with 6.)
LogAximmetry: Display: Plugin installation complete. Some plugins could not be installed.
EditorErrors: New page: Aximmetry Plugin Installer
Hi,
Have you added the plugin to UE for Aximmetry following this procedure:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/
or you did it manually yourself in some other way?