I am setting up some animation sequences in Unreal Engine, after I triggered in Aximmetry and playback finished, the object jump back to the original position.
Is there any way to keep the object at animation sequence end position?
Thank you!
KaManC
Comments
Eifert@Aximmetry
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Hi,
It might be that this setting is causing you the trouble:
If not, can you post a screenshot of the blueprint that is controlling your level Sequence?
An error occurred while uploading, please try again.
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Hi,
It might be that this setting is causing you the trouble:

If not, can you post a screenshot of the blueprint that is controlling your level Sequence?
Warmest regards,