How to keep the end state of a level sequence?

 

Hello,

I am setting up some animation sequences in Unreal Engine, after I triggered in Aximmetry and playback finished, the object jump back to the original position.

Is there any way to keep the object at animation sequence end position?

Thank you!

   KaManC

 
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Eifert@Aximmetry
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Hi,

It might be that this setting is causing you the trouble:


If not, can you post a screenshot of the blueprint that is controlling your level Sequence?

Warmest regards,

 
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KaManC
  -  

Thank you~ yes this setting solved the problem~

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