Controlling Virtual Screen opacity smoothly.

 

Hi, guys. I hope you're well.

Im working with a virtual set in Unreal + Aximmetry and I need to control the virtual screen opacity.

I have no idea which one is the proper node to control it. I've been trying with smooth vector, but its not working as I expect.

I need to turn the screen off and on smoothly. Does anyone knows how to proceed in this kind of situation?
Thank you.

   mathvieira

 
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mathvieira
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Hi, guys. I've been watching some tutorials and I figured out it.

I just used these nodes inside opacity (on overlay node).

Let me know if you have another solution for it.
Thanks,
M.