urgent!! FPS dropping

 

Hi,


I'm facing a very strange problem since yesterday FPS is dropping and some times FPS won't drop but video is lagging and video is lagging even when the GPU and CPU is not overloading but before few days i have rendered the same project and it was working perfectly fine without any lag. I don't know what happened all of a sudden. I tried to uninstall and reinstall the Aximmetry software and also recooked the UE4 project and also updated GPU drivers. Please some one help me to fix it. I have to produce programs for Christmas.

The footage which I used is 3840x2160 25P Prores HQ and i'm rendering in 4k 25P and I'm using 8 core intel CPU 3.6 ghz and Nvidia RTX 3080Ti.

https://www.youtube.com/watch?v=kUS8jDWmNWk&t=305s

Thank You.


   samuel123

 
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TwentyStudios
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Maybe your drive is too slow to handle the footage? I’ve also noticed that DNxHR has much better performance in Aximmetry, so maybe try that instead? Did you tick the “Frames” checkbox on the video player? If you don’t need to playback in real-time you can also set a specific frame rate in the video recorder instead of real-time. That way Aximmetry will render the frames to file without dropping any frames (although playback in Aximmetry won’t be smooth while recording).

 
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samuel123
  -  

Hi TwentyStudios,

I'm using M.2 1TB SSD for handling this footage and i used DNxHR format for rendering it worked well before. But now even before rendering video the FPS is fluctuating every 5 to 10 seconds going red and coming back not stable because of this i couldn't even see the billboard movement as well as audio also cracking unable to hear anything properly only when it plays smooth i can able to work with the project but now it is not working properly but GPU and CPU didn't even overload so only i'm very confused.

Thank You.


 
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Ahmed@Aximmetry
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Hello,


We've had a look at the screenshot you have provided, and we noticed an error that shows up in the logs.

It says: "Force flushing command list to GPU because too many commands have been enqueued already (10001 commands)".


Does this error show up when you just load up your scene or right before the framerate starts to drop?

 
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samuel123
  -  

Hello Ahmed,

Yes that error is showing up as soon as I just load up the UE 4 scene and it will fluctuate every 5 seconds. Before two days it was working good but now it is not working properly.

 
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Ahmed@Aximmetry
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Hello Samuel,

As I see it this issue has something to do with the Unreal scene you are using.

We usually encounter this issue when the Unreal scene is too complex (too many objects or functions are being used)

I would suggest you check if you have too many objects or functions in the scene and remove the ones that you are not using


You have mentioned that it was working a few days ago maybe you made some changes and those changes had an effect on the scene's overall performance.

I would suggest going through the scene and checking if you have made changes since it was working.

 
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samuel123
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Hi Ahmed,

I'm facing a weird problem now when i cook the scene in UE$ for aximmetry and try to load it in Aximmetry it is working fine but if i try to close or stop the project and when i try to start or reopen the same compound again it is throwing up this error. I tried every thying to fix this but no use. Please help me to fix this error.

[LogThreadingWindows] Runnable thread TaskGraphThreadHP 9 crashed.

[LogWindows] === Critical error: ===

[LogWindows] 

[LogWindows] Assertion failed: LODModel.bHasAdjacencyInfo [File:E:/Build2/UnrealEngine/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp] [Line: 958] 

[LogWindows] 

[LogWindows] 

[LogWindows] 

[LogWindows] 

[LogWindows] Crash in runnable thread TaskGraphThreadHP 9

Unreal Engine stopped. Please save and reopen your compound.




Thank You. 

 
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Eifert@Aximmetry
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Hi Samuel,

Hope you managed to overcome this error.
As mentioned in the other thread, this error might be due to the corruption of the project file.
One thing you could try is to create a new project and then re-import all the Unreal Assets back into the new project.

Warmest regards,