I am not sure about the setting for TAA

 

Hello everyone,

I do a test with a pre-recorded footage and virtual camera, and enabled custom depth with stencil but cannot bypass the TAA on the footage. When I disable the TAA on Unreal Engine side, the result become better, so am I miss something in the setup?

with TAA

without TAA

with AA

without AA

   KaManC

 
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Eifert@Aximmetry
  -  

Hi,

Yes, Unreal's TAA can be problematic as it is on your pictures.
You don't need to disable TAA for the whole project, you can change the billboard's TAA from Aximmetry:

TAA Threshold: An alpha value above which TAA is disabled. We suggest setting it to 0.9. The valid range is 0-1 (inclusive). https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#passing-data-from-unreal-to-aximmetry

Also, you can selectively enable TAA on objects in Unreal. (Like if you don't like how the table interacts/rendered with your talent)
More on that here: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#how-to-create-your-own-projects 

Warmest regards,