Hello everyone,
I'm new here and I think that everyone has this problem with Aximmetry.
I use 4k capture with 1080p60 input source with chromakey.
But the output is so poor, the color is so blended, brightness & contrast are so terrible and the talent is not detailed as input.
I know that the problem is from the connection between Aximmetry & Unreal.
So, how do you guys improve the output quality?
Please share and grow together.
Peace to all.
Per default, the live video is rendered inside the UE4 scene. This means it’s affected by the whole UE4 rendering pipeline, where things like fog and post processing effects like Bloom, chromatic aberration and color correction will affect the video. If you’re scene is correctly set up (custom depth stencil pass) it shouldn’t be affected by TAA and there is an Invere Tonemapper option to counter the effects of the UE4 Tonemapper, but you will often have to tweak both the scene and the incoming video to get a good quality.
Because of this there is an option in the Aximmetry Cameras panel to turn off Allow Virtuals. This will instead composite the live video inside Aximmetry, like a traditional post composite. This means the colors and image quality will be unaffected by UE4 and will get you a much sharper image, but you will have to work a bit harder with the Lightwrap and color correction to integrate the live foootage realistically in the scene.