How to expose "Name" pin from Get Axi Transformation node?

 

Hello there. I'm trying to make a blueprint in unreal that will help me to select which actors I will be able to affect transform from aximmetry project.


I can make it setting the Name pin inside the Set Aximmetry Transfromation node on my blue print. 


But i wanted to be able to promote this pin as a instance editable variable so I can change this name from the details panel. So far I couldnt make it happen.

Is it possible?

Thanks!

   Weckmuller

 
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Eifert@Aximmetry
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Hi,

I am not sure why you would want to change the Name pin of Get Axi Transformation node.

Note, this Name pin is for identification within Aximmetry.
When you change the Name pin in the Unreal blueprint, it will also change the exposed input pin of your Unreal compound within Aximmetry:


If you want to make a logic to select any actors from Aximmetry, then you will probably want to use the Get Aximmetry Text blueprint action. And go through all actors with a for each loop in an Unreal blueprint and compare if the actor has the same name as the text return value from the Get Aximmetry Text.

Warmest regards,

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