Hello there. I'm trying to make a blueprint in unreal that will help me to select which actors I will be able to affect transform from aximmetry project.
I can make it setting the Name pin inside the Set Aximmetry Transfromation node on my blue print.
But i wanted to be able to promote this pin as a instance editable variable so I can change this name from the details panel. So far I couldnt make it happen.
Is it possible?
Thanks!
Hi,
I am not sure why you would want to change the Name pin of Get Axi Transformation node.
Note, this Name pin is for identification within Aximmetry.
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When you change the Name pin in the Unreal blueprint, it will also change the exposed input pin of your Unreal compound within Aximmetry:
If you want to make a logic to select any actors from Aximmetry, then you will probably want to use the Get Aximmetry Text blueprint action. And go through all actors with a for each loop in an Unreal blueprint and compare if the actor has the same name as the text return value from the Get Aximmetry Text.
Warmest regards,