Hi,
The documentation states the following:
"You can add virtual camera movements on the top of the real camera position. The editing and using the virtual camera paths are exactly the same as with the VirtualCam control boards."
So I've been trying to move the camera away from it's real tracked position to see if that could simulate a bigger "crane move", but I'm not able to do it in the version that I'm testing at the moment.
Is this "user error" or is this only possible in the Broadcast version?
(NB: After some investigation I suspect that's what "Mixing real and virtual camera motion" actually means in the product comparison, not mixing separate tracked cameras and virtual cameras, am I right?).
Thanks for you help/confirmation.
Best,
Eric
Looks like it, unfortunately. If you’re crafty and know your trigonometry you could probably build the function yourself with the included modules. If you succeed you will automatically become the uncrowned king of Aximmetry ;-)