Object with added GetAximmetryTransform disappears when launching in Aximmetry

 

Hi ! Could you please advise about the following:

i am adding nodes in blueprints to get some Aximmetry transformation:

But when i start this level in Aximmetry this object just disappears from the scene - it is absent im map and i cannot get it to see not even to transform. 


Could you advise please what i am doing wrong?

   Ratty82

 
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TwentyStudios
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The position of the object will default to the scene null position and not the position you’ve placed it in the the UE4 editor. That’s why you’re not seeing it.

 
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Ratty82
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Thanks for advise, but it seems this is something different, this object doesn't exist in entire scene after loading - in case it has default scene null position, i may move it to some coordinate and see, but i t doesn't happen.. Maybe someone has idea how to put it in place?

 
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Hamad Zaidan
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Hi, this happened with me one time, but the other times the object is there but only the scale is working in aximmetry, rotation and position arent working!   latest de broadcast  Aximmetry_Broadcast_DE_2021.4.1   help please 

 
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Eifert@Aximmetry
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Hi Hamad,

It is very likely you did not set the object to be Movable in Unreal:

Warmest regards,

 
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Eifert@Aximmetry
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Hi Ratty,

Does this happen if you add a new basic object, for example, a cube:

You set the cube to Movable:

And replace your Object22 with the new cube in your Unreal blueprint:

Warmest regards,

 
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Ratty82
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Hi Eifert, thank you for comment. 

I have figured out what happened: for some reason when I attach Scene node in Aximmetry , object gets incorrect scale and essentially it becomes too small to be visible. I have adjusted scale and could find my object. 

With other object in scene its fine, but this particular one gives scale problems (it seems it was modelled improperly) 

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