Allow Virtuals make the billboard disappear?

 

Hi everyone,

When I turn Allow Virtuals on, the Billboard just disappear. But when it's off, the the Billboard shows up just fine. I've turned on Enable Support global clip plane for Planar Reflections in UE, and of course Set Custom Depth-Stencil Pass to Enabled with Stencil, but that doesn't help either. Anyone knows what could seem to be the problem here? Thank you.

   LumiGrade

 
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TwentyStudios
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It’s probably actually placed outside the scene. If your B-Mask pin isn’t connected or if something is wrong with the B-Mask output (check it) you will see it when allow Virtuals are turned off. Is the floor plane clipping the billboard correctly when Allow Virtuals is off?
 
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LumiGrade
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I think its clipping correctly when its off. I've tried looking outside the scene when Allow Virtuals is on, but find nothing. I'll have a look at the B-Mask, as I've also connected the B-Mask pin to the tracked camera compound, but still when Allow Virtuals is on, the billboard just disappears.


 
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TwentyStudios
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Did you connect all the pins for the billboard to the UE4 scene node?

 
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LumiGrade
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This is my setup. I've connected all the pins. What could I possibly miss out here? 

 
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Eifert@Aximmetry
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Hi,

You see nothing when this helper is also turned on?:


You could try to add a new TrackedCam_Unreal_Prev_3-Cam_3-Billboard and connect to it the Unreal Scene and see if it works like that. (I see you edited the camera, you might have accidentally disconnected an important flow connection)

Warmest regards,

;