Rendering a scene from multiple camera angles at the same time - when?

 

Dear Aximmetry Developers,

In one of your earlier forum posts you have stated the following:

Unfortunately at the moment you cannot render the scene from multiple camera angles at the same time.  In the future we'll add this feature.

Can you give any estimation when such a feature would become available?


   Jari Pekki

 
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Eifert@Aximmetry
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Hi Jari,

We are sorry but we can not yet give an estimation of when such a feature would become available.
But, we have it on our task list and we are actively working on getting there.
If this is critical to your setup, we suggest using a multi-machine setup: https://aximmetry.com/learn/tutorials/for-studio-operators/setting-up-a-multi-machine-configuration/
Also, with projects rendered by Aximmetry, there are no such limitations.

Warmest regards,

 
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Jari Pekki
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Hello Eifert,

Thank you very much for your reply. Greatly appreciated.

We had actually decided to use three Aximmetry PCs, with two fixed cameras and one PTZ. It is just that it would be practical having a single Aximmetry PC rendering and outputting two virtual camera angles simultaneously. In our planned 3 machine setup we would then get 6 cameras/camera angles switchable from a video mixer.

Best regards,

Jari






 
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Jeff Fuchs
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Eifert@Aximmetry "Also, with projects rendered by Aximmetry, there are no such limitations." So if I would have purchased the SE license for almost half the cost of DE it would allow me to output multiple camera angels at the same time (in my case, different SDI outs on my DeckLink)?

 
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TwentyStudios
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@Jeff Fuchs: Aximmetry SE only works with Aximmetry’s own internal 3D engine and not Unreal. Aximmetry DE (dual engine) works with both. If you use the Aximmetry 3D engine you can render multiple 3D angles and output over SDI in Aximmetry DE as well. 

 
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Jeff Fuchs
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@TwentyStudios I understand the Single Engine, Dual Engine. But how do I tell Aximmetry to not use Unreal and use itself? Cooking doesn't work. I appreciate any guidance, I'm sure I'm missing something easy and making this harder than it has to be.

 
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TwentyStudios
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I don’t understand the question? You can’t “tell Aximmetry to use itself”. Aximmetry’s own 3D engine can’t use Unreal scenes at all, since it’s a completely different 3D engine. It involves a different way to create a 3D scene, usually starting in 3Ds MAX and exporting in Collada format. There’s a complete tutorial about doing this in the Aximmetry documentation, but be advised that you will not be able to easily convert an UE5 scene to run on the Aximmetry 3D engine. 

 
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Jeff Fuchs
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That makes it much clearer. I thought it’s engine could render a UE scene or you had the option to have UE render the scene if you bucked up for DE. Thank you for the reply TwentyStudios. 

 
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TwentyStudios
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With DE, Unreal actually IS rendering the scene. It just happens as a background process, with Aximmetry running the cooked Unreal scene and sharing data in the GPU buffer. Any sort of conversion from Unreal to a different rendering engine would be far too complex.

 
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Eifert@Aximmetry
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Hi Jeff,

I could have been more clear in my reply, sorry for that.

If you are interested in SE rendering and how to build scenes in SE, then you can find documentation of it here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-in-aximmetry-se/introduction/ 

Warmest regards,