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Hi,
For example for Unreal Virtual Camera you could do the following to get access to the billboard Transformation input pin:
Expose the Camera compound by Edit Compound In-Place:
Expose the Input compound inside the Camera:
At Billboards control board, use the Go To Source Module option to locate the Billboard in the flow:
Now you can access the Billboard's Transformation inside the flow.
At this point, you could add a Transmit Transformation module to transmit Transformation directly to the Billboard from outside of the Camera.
We recommend that you only edit the Camera if you know how compounds work in Aximmetry.
Warmest regards,