Is it possible to switch the Aximmetry camera inside unreal to use a Cinecam component instead of the standard camera?
I noticed that when using the standard camera the Depth of field quality that unreal renders is significantly worse then when using a Cinecam which makes getting photorealistic results out of unreal a bit tricky if the rendered surface is not really far away from the focus point.
This is mainly a problem with objects that are slightly out of focus since instead of rendering them as slightly out of focus the object is fully sharp but with a slight haloing effect overlayed on top of it.
The blur does look good when the object is completely out of focus.
EDIT: Figured it out, it was Nvidias DLSS that was for some reason initializing even though there was no node to turn it on and that was making the depth of field look horrible at runtime.
So just a remainder for people using DLSS it really messes up your DOF in certain (Not always) situations
This is interesting! I’ve also noticed some DoF quality issues, but I wasn’t aware it was tied to the Aximmetry vs. CineCam.