I understand there is no reflection as in the Tracked Cam mode, your a plate ontop of the scene and so on, but is there a way to take the keyed input, flip it upside down and mirror it? I can see some issues with the person moving back and forth, where they will kill the illusion pretty quick but maybe there is some solution someone tried and was happy enough with?
Alternatively, have been using practical reflections and its working ok, but sometimes they are just Too reflective for the scene so its, looking better sure, but still not scene matching. If i could tone them down in real, it would be good but not found a practical solution
Open to all ideas!
Hi,
If you are using Unreal for Aximmetry, there are lots of things that can affect the reflections. Like Unreal lights, material, using lit billboards in Aximmetry, and the type of reflection you are using: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#other-considerations
If you are still experiencing issues with reflections, feel free to post some screenshots of the reflections. It could help us to better understand the issue.
Warmest regards,