Tracked Camera Reflection

 

I understand there is no reflection as in the Tracked Cam mode, your a plate ontop of the scene and so on, but  is there a way to take the keyed input, flip it upside down and mirror it? I can see some issues with the person moving back and forth, where they will kill the illusion pretty quick but maybe there is some solution someone tried and was happy enough with?

Alternatively, have been using practical reflections and its working ok, but sometimes they are just Too reflective for the scene so its, looking better sure, but still not scene matching. If i could tone them down in real, it would be good but not found a practical solution

Open to all ideas!


   steki0

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

If you are using Unreal for Aximmetry, there are lots of things that can affect the reflections. Like Unreal lights, material, using lit billboards in Aximmetry, and the type of reflection you are using: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#other-considerations

If you are still experiencing issues with reflections, feel free to post some screenshots of the reflections. It could help us to better understand the issue.

Warmest regards,

 
Profile Image
steki0
  -  

Hi, maybe i wasnt clear or maybe i am not understanding something. Should it be possible to have a simulated reflection when using the Tracked Camera mode (with Axi DE) or is reflection only simulated when using a Virtual Camera (which was my initial assumption)

This will then help clear u if i am asking for something that already exists

(for the same scene i have reflection when i go to Virtual Camera)

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

I am sorry for the misunderstanding.

Tracked Camera reflections are supported.
The only difference compared to Virtual Cameras is the extra billboard settings that also affect reflections.
So, when setting up your scene, consider these two settings Use Billboards and Allow Virtuals:

You can read more about these two settings here:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/using-tracked-cameras-and-augmented-reality-with-an-unreal-scene/#aximmetry-setup

In short: by default, the Use Billboards setting is turned off, you need to turn in it on to use reflections and shadows in Unreal Tracked Camera.

Warmest regards,
 


 
Profile Image
steki0
  -  

Hi, thanks for the reply

But thats the issue then, as when i enable Use Billboards, the input from the camera disappears,

I believe i have all the pins connected properly, but that issue has been happening so assumed broke. (Latest Axi version, using Mixed cam)

I checked Virtual cameras, things looking fine there, just Tracked Camera + Allow Virtuals + Billboards, shows the scene but the input data is gone (or moved..)


 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Yes, the enabling of the Use Billboards can cause the disappearance of the camera input.
To fix this, you need to correctly set up the Billboard 1A. Enabling the Lock To Camera should make the Billboard visible, but it might not be what your setup needs:

More about it here:
https://aximmetry.com/learn/tutorials/for-studio-operators/setting-up-virtual-sets-with-tracked-cameras/#compositing-modes

Warmest regards,

 
Profile Image
steki0
  -  

Ok that worked and i found 50% of the reflection, but it was cut off. While trying to figure i accidently moved the mouse on the scene and since it was on billboard, everything skewed. I cant see to find a means to undo that virtual camera movement.  How can i get the virtual camera back to 0 position please?

If i disable billboard, its fine, but when i enable again its like this. Its jsut from moving the viewport camera, but cant get it back to how it was



 
Profile Image
steki0
  -  

Ok i seemed to get it back, man so many buttons in different places

So the issue is my foot are not touching as if its based on the full height of the input data and not the position of the item within, so when i try to move the mirrored person, high to match the feet touching point, it collides and i get to say the waist, something somewhere still a miss

Close though, but, not...

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

You can move the reflection to the feet using Mirror Offset Z setting in the Billboard. You shouldn't move the whole Billboard to the feet as the talent might step out of it that way.

Warmest regards,

 
Profile Image
steki0
  -  

Hi, yes i moved it over but it would not go 100% the distance, it was like say 3 feet off and then clipped, something was blocking it, as if the bottom of the billboard or something, so i could not get it to line up perfectly, close but not point to point

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

You can resize the billboard if it is clipping (Scal).

However, It is hard to tell what is exactly going on without some screenshots.

Warmest regards,