How to catch Raytracing Shadow or Distance Field Shadow in AR Project?

I want to use soft shadow in our AR project but it doesn't work.

When I use Raytracing there's no shadow catches.

How can I get dynamic soft shadow?

Thank you

   kmlpachara

Comments

Eifert@Aximmetry
  -  

Hi,

Raytracing is not yet fully supported with TrackedCam_AR_Unreal_Prev_3-Cam.

Do you want soft shadows with Raytracing or just soft shadows in general?

Warmest regards,

kmlpachara
  -  

Hi,

Soft shadows in general is ok but It must be dynamic soft shadows. Is it possible?

Thank you.

Ahmed@Aximmetry
  -  

Hello,

you can get dynamic soft shadows using Unreal's Distance Field Shadow(DFS) feature.

First, you have to turn on Generate Mesh Distance Fields in the Project settings, then restart the project.

Second, go to your light source and turn on Distance Field Shadow.

For more information, you can have a look at the Unreal Engine documentation regarding this feature.