Hello,
As the title, there is a "frame blending" look effect. I tried with UHD, FHD, HD resolution and PRORES and H.265 codec. If the billboard is small (the virtual cam far away), I can using lower resolution to fix the problem. The GPU bar is about 60% and CPU bar is about 40%. Is there any way to improve this?
Is there any way to skip the frame blend effect even there is a real drop frame?
Thank you!
Hi,
Is this happening with Unreal rendered scenes?
Then make sure that in Unreal you set Edit / Project Settings / Engine / Rendering / Postprocessing / Custom Depth-Stencil Pass to Enabled with Stencil. And disable Motion Blur at Project Settings / Engine / Rendering / Default / Motion Blur.
More information on how to set up Unreal Levels with correct settings in these two documentation:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#how-to-create-your-own-projects
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/using-tracked-cameras-and-augmented-reality-with-an-unreal-scene/#unreal-setup
Also, If you do not need any virtual lighting of the talent you can turn off Allow Virtual on the CAMERA & RENDER SETUP panel.
This will result in rendering the billboard by Aximmetry (not by UE) without any distortion.
Otherwise, is this issue visible in the Video Input, in rendered virtual worlds, or only in recordings made by Aximmetry? And footage of the issue could greatly help in realizing the problem.
Warmest regards,