I have a question about the unreall check in aximmetry. I have a project that is based on driving a machine , for example a car. It is simply a game mechanic.
The machine is equipped with a camera. The camera is placed in the interior of the vehicle. During the game, you can see through the windshield and on to the dashboard, and you can control the direction of the vehicle. The vehicle is controlled by WASD keys.
Without aximmetry cameras, you can't get the project into composer. I used the offered cameras in unreal for aximmetry. So I was able to get the project into Aximmetry but I was not able to control the vehicle.
Is there any way to control such a project via aximmetry? Is there anyone here who has solved a similar challenge?