An error occurred while uploading, please try again.
Cookie consent
Our website uses cookies to give you the best online experience, also we use other technologies to improve
and analyze our website traffic, and to understand where our visitors are coming from.
If you mean environment maps for reflection you have to provide these as cube maps. Usually these are produced in horizontal or vertical cross format.
You can use these in any *_Refl_* shader in Aximmetry, selecting them as the Environment Map.
In the property's conversion attributes you have to designate that this is a Horizontal Cross cube map.
That's it. In Reflection Color and Fresnel Min Value you can adjust the properties of the reflection.