I have some problems with passing transformation from Unreal to Axi - everything is working correctly and I have control of transformation but Axi repositions my stuff right in the middle of the level (in 0,0,0). I tried to set the default value (by adding a variable node) in node "Get Aximetry Transformation" but it didn't work. How to solve this? I want to have control over my meseches but I need them to be exactly where I put them in Unreal.
Hi,
Get Aximmetry Transform passes Transformation from Aximmetry to Unreal and not the other way around.
Get Aximmetry Transform exposes the Transform in Aximmetry once you import the Unreal project into an Aximmetry compound/project. The exposed new pin will have the (0,0,0) value, which is why it was always at the (0,0,0) position.
Warmest regards,