I have some problems with passing transformation from Unreal to Axi - everything is working correctly and I have control of transformation but Axi repositions my stuff right in the middle of the level (in 0,0,0). I tried to set the default value (by adding a variable node) in node "Get Aximetry Transformation" but it didn't work. How to solve this? I want to have control over my meseches but I need them to be exactly where I put them in Unreal.
Hi,
Get Aximmetry Transform passes Transformation from Aximmetry to Unreal and not the other way around.
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Get Aximmetry Transform exposes the Transform in Aximmetry once you import the Unreal project into an Aximmetry compound/project. The exposed new pin will have the (0,0,0) value, which is why it was always at the (0,0,0) position.
Warmest regards,