I've added several fireworks made using Cascate, and even the one that comes with the DMX plugin which is made using Niagara, and none of them appears to be working. They work fine when playing inside Unreal, but when I try to use them In Aximmetry, I can see their launch points, but nothing happends when I tell them to launch.
Please, any help will be greatly appreciated, my project revoles around using fireworks In Augmented Reality, and I need this done like tomorrow.
Just discovered what the problem Is, but I can't find a solution for It. The Aximmetry AR blueprint search for the current actors in the scene with the "Aximmetry AR" tag, and then ignores any new object spawned using another blueprint. I'll see what I can do with the blueprint, however, I'm extremelly disappointed that I can't spawn new actors inside the scene by default.