Unreal engine 24 advantages and disadvantages over aximmetry

 

I know that this topic is strange one but it seems that alot of improvement and interest in unreal engine version 24 about virtual Studios and real-time graphics .

https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/4_24/index.html


https://docs.unrealengine.com/en-US/Resources/Showcases/VirtualStudio/index.html

Also there are a lot of broadcast softwares that have some type of integration with unreal like vizrt or full integration like zero density reality software

https://www.youtube.com/watch?v=6s1T4Ru2_GI


So can we see some type of integration between aximmetry and unreal?

Also what advantages aximmetry have above unreal?


   ahmed ahmed

 
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Aximmetry
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Yes indeed, Unreal Engine has a growing presence in the virtual studio software market. At present, Aximmetry is working on a set of new editions called Aximmetry DE (dual engine) which will support Unreal Engine. They are currently in test phase. We will communicate the official launch date in 2020.  The new editions will be additional to our offering and will not replace the current Aximmetry software. 

Aximmetry DE editions are aimed at existing UE users. The benefit being that existing content can be utilized directly or those who already use UE do not have to learn creating content in a new software and can still make use of all Aximmetry features developed for the broadcast industries. It is only a question of user preference which edition would suit a user depending on their experience in content creation.

 
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ahmed ahmed
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I know that is ahead of time but can aximmetry please consider current aximmetry pro users in new software version so allow them to use unreal engine beside aximmetry engine  as unreal is free?

 
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Aximmetry
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Yes, it is early days. We will communicate the price of the new Aximmetry editions at the time of the official launch. 

Please note that Unreal Engine is only royalty free until the User starts to generate a revenue with using it.  For details check Section 5. Royalty at  https://www.unrealengine.com/en-US/eula/publishing

 
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ahmed ahmed
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oh I see in anyway we hope also internal aximmetry software engine have game quality rendering in future releases

 
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TwentyStudios
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For clarity, non-interactive linear media such as broadcast production is excluded from any royalty payments, as stated in subsection 4. listing the exclusions. This means no royalty will be owed to Epic from any content produced using UE4. On the other hand, Aximmetry would have to pay royalty to a Epic for using UE4 in their product. But again, as long as only a video file, transmission or stream is distributed (no executable code) no royalty will be owed to a Epic by the content producer, regardless of how much revenue they earn from that content.