What is the recommended way to render out a depthmap from Unreal to Aximmetry?
Should we use a PostProcess Material in Unreal or is there a more elegant way to do this?
Maybe there could be a feature in Aximmetry to output automatically different render passes from the Unreal Scene? (Depthmap, Masks for billboard, or certain objects, render without billboard,etc.)
Hi Jim,
For passing depth map to Aximmetry, you would need a Set Aximmetry Video node in your Unreal Blueprint. We suggest that you connect Unreal's Scene Capture Component with the Capture Scene parameter set to "SceneDepth in R" to that. There might be a better way, but we could not find it yet. Depth map can in theory be used to combine Unreal and Aximmetry renders, but it is far from trivial because of the anti-aliasing. (we are currently investigating it)
Billboard mask is already output.
Render without billboard is possible, see: https://my.aximmetry.com/post/1243-actor-mask-depthmap-render-pass-with-unr
Please note that outputting buffers make overhead so it is not practical to do a lot all the time.
Warmest regards,