Hello,
Is there any button to setup the export of fbx file with all studio and scenes transformation included? Now when I import the fbx into Unreal Engine the camera is base on zero point.
I saw on tutorial page: "the final camera position and focal length data which are already modulated by the Base Cam Transform and ORIGIN settings and the VR path motions. It's stored in an FBX file in order to be able to use from any third-party system."
I think this is what I want but I cannot get the result. Any suggestion?
Hi,
It is possible to record the Camera with its transformations included. It is discussed here: https://aximmetry.com/learn/tutorials/for-studio-operators/recording-camera-tracking-data/#final-composite-recording-1
Did you try using the Record_3-Audio compound, with it being connected to a Camera's Record Data output pin?
Also note, that studio transformation won't be included in it, as it is representing your real-world studio and not the virtual world.
Warmest regards,