Multi machine setup with cooked content ue4

 

Hi everyone, 

i ask for help because i am not able to run a multi machine set up with cooked content (content for ue4), i can only run the project if is setted via the Live Sync method and this causes a lot of load on the machines because i have to run the scene in ue4 and on top even aximmetry and i don't want that.  Basically i create a new compound and in it i add the uproject, then if i set it to cooked method the project runs on the master pc smoothly but the pc dependent tells me via the command line of aximmetry that cannot load the cooked version and that i have to try to cooking it with the ue4 for aximmetry, the problem is that i have already cooked it and i use the same project, and this happends even if i set the path file equal to the one used by the "master" pc, (cause i have shared that folder between pc's). So if there is someone that could help me it would be great thanks

   SamBVstudio

 
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TwentyStudios
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Are you sure you have the exact same version installed on both machines?  Can you open the project in Aximmetry directly on the slave machine?

 
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SamBVstudio
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Thanks for the quick reply, it turns out that i had to copy the project directly locally in the controlled machine, and then cook it, after that i opened a copy of the project in aximmetry and set the project to cooked this way i was able to run it on the controlled machine (stand alone), after that i had to close the project and launch  the aximmetry launcher and in this way i managed to get the multi machine work, really thanks again, but now i have another problem on another machine, insted of the previews windows i only have Mouse pad 1(2/3) and now i could not find anymore the preview tab, so i cannot see anymore my output and as soon as i try to select via the pivot selector (on top of the screen the "edit scene") for example preview 1 the program crash, any ideas?

 
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SamBVstudio
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and the pc in the processorLoad pannel doesn't disply anything as if the pc is not loading anything, even if i started the project


 
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SamBVstudio
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solved, i had checked in remote renders remote renderin instead of local rendering, thanks again

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