Unreal 16-bit rendering instead of 10-bit?

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How do we make sure Unreal renders with 16-bit depth color within Aximmetry?

Seems like it's running 10 bit and then up converting to 16-bit?


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Hi Jim,

You can switch the Unreal renderer to 16-bit color by changing the
Project Settings->Engine->Rendering->Default Settings (Show Advanced)->
Frame Buffer Pixel Format to Float RGBA
(though it's easier to search for it in the Search Details bar).

This will also change the format of your Out pin in your Unreal scene to R16G16B16A16_F from R10G10B10A2.

Warmest regards,