Virtual cameras (using Unreal sequencer) with LED Wall compound

 

I was looking around youtube and I found this video of an actor inside a virtual set, using both virtual camera movement, and LED Walls: https://youtu.be/lvjZ6R4KYFA?t=40 (video is set to play at the exact time where the virtual camera takes place)

Due to the nature of how the LED Wall compound works, I was wondering how can I reproduce the same result as shown in the video, utilizing the tools we have In Aximmetry.


   tiagosilvadiretor

 
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tiagosilvadiretor
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Eifert@Aximmetry
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Hi,

To achieve such an effect as in the video, the Camera compound has to be modified in the Flow to a great degree. There is no prebuilt solution for this in Aximmetry yet.

Note that this effect has great limitations on where you can move the camera in the virtual world. Also, you will not only have to change the led wall's image, but you will also have to greatly edit the input image from your camera to account for changes in the perspective projection while taking account for the changes you're doing in the led wall's image.

Warmest regards,

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