Physically Based Rendering (PBR) Shaders

Are there any Physically Based Rendering (PBR)  Shaders in aximmetry ready to use?

How to use it?

https://marmoset.co/posts/physically-based-rendering-and-you-can-too/https://marmoset.co/posts/physically-based-rendering-and-you-can-too/

https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/PhysicallyBased/

https://cc0textures.com/https://cc0textures.com/

https://3dcoat.com/pbr/


   ahmed ahmed

Comments

Aximmetry
  -  

Currently there are no PBR shaders in Aximmetry.

ahmed ahmed
  -  

Are there any plans to support PBR shaders in Aximmetry?


ahmed ahmed
  -  

Also cant users build such shaders in current aximmetry composer shader system?

Aximmetry
  -  

Some aspects of PBR can be implemented in our system, and we're working on putting together example shaders and also some examples of photorealistic objects / scenes.
They will be added to the libraries within 1-2 months.

ahmed ahmed
  -  

Any updates on this topic?

Aximmetry
  -  

You can check for new features an updates at my.aximmetry.com by clicking on what's new link on the licences page. Also, you can find information directly by the following link: https://aximmetry.com/en/version-history

ahmed ahmed
  -  

Sorry to reopen old topics  but when we can get supported workflow for Physically Based Rendering materials?

Also are there any updates to aximmetry internal render engine to improve realistic rendering  like supporting Nvidia RTX Real-Time Ray-Tracing

ahmed ahmed
  -  

Any updates about this topic?