Are there any Physically Based Rendering (PBR) Shaders in aximmetry ready to use?
How to use it?
https://marmoset.co/posts/physically-based-rendering-and-you-can-too/https://marmoset.co/posts/physically-based-rendering-and-you-can-too/
https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/PhysicallyBased/
https://cc0textures.com/https://cc0textures.com/
https://3dcoat.com/pbr/
Currently there are no PBR shaders in Aximmetry.