We need some ways to better control blades / bokeh shape, aperture, focal length, etc. For example, the ability to enter the precise focal length.
Also it would really help to be able to activate "focus peaking" from within Aximmetry, i.e. see somehow the focus plane.
Hi,
The focal length of the Unreal camera is calculated from the Aximmetry's input/control data.
There is no compound to control the aperture or the lens settings of the Unreal camera. However, it is possible to connect them to Aximmetry using Aximmetry's flow and Unreal's blueprints. That way, it is possible to make a setup where you would be able to change them from Aximmetry or from any devices connected to Aximmetry.
Note, if you are using Aximmetry's own renderer instead of Unreal, you are able to set a focus plane in the Depth Of Field GW module and advanced focus features.
Warmest regards