Im having a heck of a time trying to get Oculus to work with DE. I've followed the tutorial "Getting started with the Unreal engine based DE edition" and "Experimenting with HTC Vive camera tracking using Unreal scene"
I'm using Aximmetry DE and Unreal. I can get my virtual environment into DE and I can get telemetry data when I set up Oculus with OpenVR within "manage devices" - I get updated data to set the origin, forward and right points. At least that validates the Aximmetry is communicating with Oculus
However Oculus just "locks up", I can't get any movement of my virtual environment. When I go back to check Oculus under manage devices, there are no updates to the telemetry data when I move the headset. I have to restart DE.
I realize Oculus is considered experimental but hoping someone has had success and could share?
thanks!
Vive tracking is considered experimental, but I don’t think oculus trackers are even supported. I don’t think Oculus are being used anywhere for camera tracking because of the small tracking volume.