Passing Transformation not working after cooking

 

Hey, 

i am passing a transformation to Unreal to manipulate the position of a static mesh. All is fine during LiveSync, but after cooking the transformation of the mesh is not working anymore! Any hints for me ?


Thanks, 

Tobi 

   TwoBeAss

 
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TwentyStudios
  -  

You must set the objects you want to move to Moveable. 

 
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TwoBeAss
  -  

Thanks for the reply, but the mesh is set to moveable! 

Thats why it is working during LiveSync

 
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liuyu0616
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Delete the mesh and drag a new mesh again, is it solved? After cooking, the movement will become static, which I have encountered.

 
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Patrik@Aximmetry
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Hello,

In theory, if you follow the documentation precisely it should work. As TwentyStudios wrote you should set the object to Moveable.
You should also check if there is anything else that controls the position of the object for example an animation.

Best Regards

 
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TwoBeAss
  -  

Thanks everybody.. I really dont know what the problem was, but after deleting and inserting the mesh again everythings works as expected...