A scene went too bright

 

Hi.


I made a scene with big screen so that the presentation displayed on that screen. I used the level blueprint as documented.(dynamic material instance)

The problem is that if the presentation contains black background, aximmetry tries to brighten up the whole scene and end up with the overexposed scene. Only thing I can come up with is that adjusting "exposure" in "video input" node in aximmetry but I am not satisfied with it. 

It happens when I am using the billboard for displaying the presentation. If the presentation contains black background, the scene overexposed too. I turned off "virtual" option to handle this issue and worked fine. But it didn't work when the presentation brought into the scene with dynamic material instance.


Any solution for this?

   soohyun

 
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Stepan Kuczman
  -  

Hi. 

Did you try disabling eye adaptation?

 
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soohyun
  -  

Hello.

You saved my day. It works great!

Cheers

 
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don xu
  -  

had similar problem; the lighting in Axi is brighter from its UE original; here is a good guide re: setting UE Eye Adapation --- 

https://www.youtube.com/watch?v=K2kIre_BHgA