Exclude billboard from Depth Of Field in Unreal.

 

Anyone know if its possible to make Unreal ignore the Aximmetry billboard when it comes to depth of field?

When the focus is tight while the billboard image in itself is not blurred the edges have this halo effect and are leaking in to the scene making the key look bad.


Any idea how to get rid or around this issue?

Is it possible to enable "Render after DOF" on the aximmetry billboard material ? 

   DeataProduction

 
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Ahmed@Aximmetry
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Hello,

https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#Depth_of_field_.28DOF.29

Please read this small explanation.

It's weird that Render After DO is disabled for you. You should go to the Billboard's materials and enable it on each one of them, so that it won't be affected by the DOF.

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