Moving Objects (nodes) relative to current position

 

Nodes and Sequencer Nodes, provide animation of nodes between points A -> B

But what if I want to move an object Front, Left, Back, Right. Like a player. Basically for the Billboard.
To fake a player moving inside the 3D space.

Is this possible?

   buffos

 
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F_Mueller@MVT
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so you would like to move your billdboard with wasd or a Joystick ?

Or do you want to move an 3D Objekt inside your scene ?


 
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buffos
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The first. Moving with wasd or a Joystick

 
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F_Mueller@MVT
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Do you use a Camera Compount from aximmetry ? If yes wich one ? 


 
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buffos
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For now the  "VirtualCam_Unreal_A-B_Preview_3-Cam"


 
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F_Mueller@MVT
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Ok,

Remember following things:

The Transformation of the Billboard is the position of it inside your virtual world.

So if you start moving your Billboard the Vitual Camera stays at his position and if the billdboard is outside the camera view, the billboard won´t shown up.

Maybe it is better to move the whole scene instead of the Billboard and the Camera.

For moving the Billboard:

Go to the "FLOW" Tab and Unlink the Compount VirtualCam_Unreal_A-B_Preview_3-Cam by right clicking on it.

The go to the "Billboards" Controll Board

right click on Billboard 1 and select "Go To Source Module".

Now you should see a big node called Billboard 1.

On the left side you find a Transformation input (green dot).

Now you need a own Compount wich translate your HID Input (Keyboard or Joystick) to an Transformation. Remember you have to add or subract values to the current value/position.

Moving the whole Scene:

moving the whole scene  is quite simular to the steps above.

Use the Mixedcam Compount. Unlink it. Go to TRK Inputs rightclick on "Scene", go to source and use the Base Cam Transf as input for moving your scene.

You still need a own Compount wich translate your HID Input (Keyboard or Joystick) to an Transformation. Remember you have to add or subract values to the current value/position.


I hope it helps you.




 
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buffos
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Thank you. It certainly helps.

Moving the scene is certainly an option. It just creates a panning effect (like a scrolling platform game) and not a person moving in space.

I will try your suggestions.

Thank you.