Is there a guide on how to best optimize your Unreal Scene for Aximmetry? Like how big it should be, what the limit is on cooking for windows, any limits on geometry/Models? What can impact camera tracking and other I/O?
Thanks
Is there a guide on how to best optimize your Unreal Scene for Aximmetry? Like how big it should be, what the limit is on cooking for windows, any limits on geometry/Models? What can impact camera tracking and other I/O?
Thanks
There are no specific optimizations for Aximmetry. A cooked UE4 project is basically a runtime UE4 executable running in the background. There is a lout of documentation on optimization, for example in Epics own learning resources.