Aximmetry DE Unreal Scene Optimization

 

Is there a guide on how to best optimize your Unreal Scene for Aximmetry?  Like how big it should be,  what the limit is on cooking for windows,  any limits on geometry/Models?  What can impact camera tracking and other I/O?

Thanks


   AnthonyMitchell3D

 
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TwentyStudios
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There are no specific optimizations for Aximmetry. A cooked UE4 project is basically a runtime UE4 executable running in the background. There is a lout of documentation on optimization, for example in Epics own learning resources.