Get Unreal world Transformation

 

Hi,

Is there any way to set a mesh position from unreal and the add the transformation parameter from aximmetry?

I've a scene with many moving objects and having to place them again in aximmetry is getting frustrating.

   Ict Tech

 
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Ict Tech
  -  

Hi, I've been experimenting a bit and seems to have find a solution that's working flawlessly.

Here's a screenshot for anyone interested.

If somene have a better one I'm here, le me know :)

 
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Aximmetry
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Hi,

If I understood you correctly you would like to set the transformation of an object in unreal and move it from Aximmetry relative to this position.

In this case you can create an Empty Actor and parent your object under this Actor.

Set the starting position using the Empty Actor and in blueprint set the local transformation of your Actor (with the transformation coming from Aximmerty)

Best Regards