free unreal-aximmetry project error message.

 

Hello there.

I downloaded couple of free of charge projects from unreal-aximmetry.com site.

And found that one of this show below error message after add aximmetry camera in the unreal project and cook for testing. (PAD_UEP_MOVIE_01)

[LogActor] FirstPersonCharacter_C_2147482538 is outside the world bounds!

Above appeared after few minutes running and camera turned to very wrong position and unable to move.What should I check to solve this?Thanks in advance.
Bruce

   brucekim

 
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brucekim
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And I also found that when the 'allow virtua' turned off, billboard disappeared.

Actually, it might be the billboard itself because the talent image disappread but AO and shadow is still there.

Thanks

 
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TwentyStudios
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Make sure you’re using the latest version of the Aximmetry Camera and that all the required settings have been done on the project to prepare it for Aximmetry: 

https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/

 
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brucekim
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Ah, thanks a lot.

I missed one thing should be checked.

 
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Thisura
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Hi brucekim,

Im having the same issue with the same project. What is the thing that you missed that should be checked?

thank you

 
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brucekim
  -  

  • Enable Support global clip plane for Planar Reflections

 
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Murciconi
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Most of it, be sure to change game mode to yours! As explained in manual:

https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/


... Create a new Unreal project. We recommend a blank blueprint project with no starter content. You can also use an existing project, in this case we recommend choosing the Open a Copy option when the project conversion window pops up.

Aximmetry Virtual Camera has to be able to write to a custom stencil. To enable this:

  • Go to Edit / Project Settings / Engine / Rendering / Postprocessing
  • Set Custom Depth-Stencil Pass to Enabled with Stencil

Enable clip planes:

  • Go to Edit / Engine / Rendering / Lighting
  • Enable Support global clip plane for Planar Reflections

By default, the player pawn will show up in the scene as a gray sphere. This can be resolved in 2 ways:

  • A) Set the player model to an invisible one:
    • Go to Edit / Project Settings / Project / Maps & Modes / Default Modes
    • Create a new game mode by pressing the + button (Give it a name and press OK)
    • The new game mode should be selected as the Default GameMode
    • Open the Selected GameMode section
    • Change the Default Pawn Class to None
  • B) Move the PlayerStart outside of the scene. In this case the gray sphere will spawned in an invisible area. (Its position is indifferent for Aximmetry.)

Set up the startup maps:

  • Save the map (File / Save Current)
  • Go to Edit / Project Settings / Project / Maps & Modes / Default Maps
  • Set both Editor Startup Map and Game Default Map to your map
    Note: If you rename or move the map asset you have to clear and select the startup maps again because Unreal is not updating the project settings correctly.

Add an Aximmetry camera to the scene:

  • Go to Aximmetry / Add Camera and select the camera that you want to use.
  • This will copy the assets from the Aximmetry Common Library to your unreal project and add a camera actor to the scene. For more details, see the Adding and updating cameras section.
  • Do not move or rename the asset directory. (Unreal Editor for Aximmetry expects them to be there and it might also break asset references.)
  • The position and orientation of the camera actor in the scene doesn't affect the output because they will be controlled by Aximmetry during runtime.

Edit the scene, build your virtual environment

Save the project

Cook the project by clicking File / Cook Content for Windows

After cooking is complete, the Unreal Editor is not needed anymore. You can close it if you want.