Is there a way to have my onscreen talent or other real world object block my AR objects in Aximmetry DE? How could I place some objects behind the talent and some in front? I also don't understand how to properly scale my virtual scene from unreal in aximmetry. I used the scene panel but it seemed like raising the value of the scale actually makes the AR unreal objects smaller.
Note: Using NCAM tracking system
How would Aximmetry be able to mask out specific objects from the background of a 2D video input (to place AR objects behind them)? Although there’s been some progress in AI objects segmentation lately, it’s not anywhere near real-time yet at a useable quality. Rotoscoping is still manual labor done frame by frame…